![]() And that thing at the moment, for board gaming, is Gloomhaven. It’s like how PC gaming hobbyist are constantly seeking the latest PC upgrade: they want more from the hobby, want in on the latest thing. If your hobby is board gaming, you’re interested in the next great thing. So why buy this board game, which little more than a year ago was going for $64 to $79 through Kickstarter? You could buy two park-to-park one-day tickets for Universal Studios’ theme parks. You could ride passenger at NASCAR speeds around a racetrack. ![]() There’s a lot you can do with a couple hundred dollars. People are willing to pay, because it’s that good of a game. And they wanted those delivered goods.Īt the time of writing, there are twenty-seven copies of Gloomhaven on eBay, which range in pricing from $174 to $500 - and they’re selling. This created the perfect storm for online re-sellers, because approximately 22,800 consumers, who had expected to receive this heralded game, suddenly found themselves without delivered goods. ![]() ![]() That then means if a distributor orders 100, they are getting 8…If a retailer ordered 10 from their distributor, they *might* get 1.” In this case, that means we have about 8% available for the demand. That means we take the quantity available to ship and divide into the quantity ordered. With that, we do what’s called *allocating*. “ We received orders for OVER 25,000 copies of Gloomhaven from distributors worldwide. (The bold typeface is my edit for emphasis.) On February 13, 2017, Aldo Ghiozzi of Impressions, the company handling Gloomhaven’s distribution, made a post on Board Game Geek informing the public about this pre-order issue. The six starter class miniatures (Brute, Scoundrel, Spellweaver, Tinkerer, Mindthief, Cragheart), painted. This resulted in an absurdly huge demand, which lacked the proper supply. And double-unfortunately, many retailers accepted every pre-order request that came through the door, expecting to receive enough copies to fulfill the orders. Unfortunately, as stated above, Childres only produced 2,200 retail copies. So of course the board gaming community took notice, and people who hadn’t backed the Kickstarter began calling or emailing game stores to see if they could score a copy. It’s the success story no one can predict, not even the creator. He hadn’t expected it to become Board Game Geek’s 24th best board game of all time. He hadn’t expected it to receive a 9.3/10 rating on Board Game Geek, putting it above such games as Pandemic Legacy: Season 1 (8.7/10) and Kingdom Death: Monster (9/10). He hadn’t expected the game to become a craze. I’ll tell you what it is: it’s rare and expensive.Īfter Childres produced those original 4,904 copies of the game, he went on to produce only 2,200 copies of the game for retailers around the world. Which is the geekiest sentence I’ve ever written. Gloomhaven is the Mage Knight of Dungeons & Dragons. It’s been described as Dungeons & Dragons in a box, and having spent a couple weekends plowing through the game’s content - and having a history of both 3.5 and 5E under my belt - I agree. The box is 16.2 inches long, 7.5 inches wide, and 11.8 inches tall. Have you ever seen a 20 pound board game? That’s the same weight as an average dining room chair or car tire or pug. If you leave this article with anything, know this: Gloomhaven ain’t your usual board game. And in the late months of 2016, after more than a year of development, Gloomhaven finally arrived in the hands of those 4,904 backers - and word quickly spread about the game’s size. When the campaign ended 28 days later, 4,904 people signed on to back the game’s creation, resulting in a raised total of $386,104, which launched the game into the stratosphere of unexpected success. The campaign included pledge levels of $64 for a standee version of the game (meaning, you got a version with only cardboard miniatures) and $79 for the standard version (meaning, you got a version with plastic miniatures for the 17 character classes). On September 2, 2015, Childres took to Kickstarter to ask for financial support to create the game, with a goal of raising $70,000.
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